![]() ![]() ![]() If you can't pierce without it, then a TD or AT brigade may be critically important. If your tanks can already pierce the enemy's armor, the TD doesn't add enough to be worth wasting a precious brigade slot. Even versus armor divisions, often only the higher Piercing value of the TD is significant. TD is better than AC against hard targets, but even the typical armor division is MOSTLY soft, so a higher HA value isn't a big deal. ![]() ![]() They're useful for attacking into cities, fortifications, and dense forest by negating some of the penalties (and can even make attacking the Maginot Line a viable option), and they speed up river crossings, but they're one of the worst choices in the game for attacking in open plains (Military Police are clearly worse, and AT guns attacking infantry are about as bad), due to their low base attack values.ĪC is better than TD against soft targets, and provides a small movement bonus to the entire division in several types of terrain. I'm a bigger fan of ENG than the average player, but even I only use 1 brigade per Corps at most. ![]()
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